Sunday, 25 September 2011

Lara Croft that thing documentary analysis





Type of documentary
Mixed

Themes
Video games, icons, feminism, virtual icons, media effects

Narrative structure
Linear narrative.
Beginning - The impact of Lara Croft and why she was created.
Middle - People who play the game and how a film affects it
End - Discussion on whether she's a feminist icon or just a sex object and fan reaction.

Camerawork
Over the shoulder shot of people playing the game. Big close ups on Angelina Jolie and the creator of the game to show their importance. The camera moves in a point of view like shot down the stairs into he gaming place.

Mise-en-scene
Gaming centers, in game footage, game footage in the background of interviews, the creators interview was shown on a computer screen to suggest the influence of technology. All relevant mise-en-scene.

Sound
In game sounds e.g. gunshots, a constant beat in the background which shows the intensity of the game. A madonna song plays when it is said she is just as real to fans as stars like Madonna.

Editing
Montage of game footage and magazine overs etc, fast motion into gaming center, cutawats.

Archive footage
Game footage, people playing the game, websites, film clips, interview with Angelina Jolie, Barbie advert, people dressed as Lara.

Graphics
Plain, white, small, off center, don't detract from the documentary.

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